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英语翻译OpenGL基础与纹理知识摘要:OpenGL被定义为“图形硬件的一种软件接口”.从本质上说,它是一个3D图形和模

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英语翻译
OpenGL基础与纹理知识
摘要:OpenGL被定义为“图形硬件的一种软件接口”.从本质上说,它是一个3D图形和模型库,具有高度的可移植性,并且具有非常快的速度.使用OpenGL,可以创建优雅而漂亮的3D图像,并且具有非常出色的视觉质量.在大量的3D的应用程序细分市场中,除了对点、线和三角进行渲染,通过计算颜色值进行表面着色,通过插值操作来模拟光照效果,为了达到更现实的效果,还有一种捷径,就是纹理贴图(texture mapping),少量纹理文件就能为3D渲染增添令人兴奋的效果.
Topic:OpenGL basic knowledge and texture
Abstract:OpenGL is defined as "a software interface of graphics hardware".In essence,it is a 3D graphics and model base,have a high degree of portability,and has a very fast speed.The use of OpenGL,3D images to create elegant and beautiful,and has a very good visual quality.In the application of 3D in the market,in addition to the rendering of point,line and triangle,the surface color by calculating the color value,through the interpolation operation to simulate the lighting effect,in order to achieve more realistic effects,there is a shortcut,is texture mapping (texture mapping),a small amount of texture files can increase effect exciting for 3D rendering.