求翻译.中文 -> 英文 内容如下
来源:学生作业帮 编辑:作业帮 分类:英语作业 时间:2024/10/01 19:58:58
求翻译.中文 -> 英文 内容如下
一部出色的游戏作品,不仅需要丰富的关卡剧情来丰满内容,同时还需要展示出独特且能够引起玩家共鸣的场景.场景设计的感染力显得尤为重要.
总得来说,感染力的深浅取决三大点:一.设计者是否真挚,换言之,设计师自己体验他所传达的内容的深度如何;二.设计师所传达的内容具有多大独特性;三.这种内容的传达是否清晰.本文所提及的创作过程,都围绕者这三点展开.要想使场景创造具有感染力,每个阶段都要明确其创作重点,将抽象的感染力具体到每个小的创作环节.
本文将按照创作的时间顺序分为“场景初期创意”、“场景原画设计”、“场景绘制与修改”这三章,紧随创作过程的实例结合说明使游戏具有感染力的这一过程之体会.
因为很急,在29日早9点前使用.请不要直接使用Google在线等软件翻译,因为很多词翻译得很不到位.当然更请不要出现把“三要点”翻译成“3 o'clock”这样的情况
一部出色的游戏作品,不仅需要丰富的关卡剧情来丰满内容,同时还需要展示出独特且能够引起玩家共鸣的场景.场景设计的感染力显得尤为重要.
总得来说,感染力的深浅取决三大点:一.设计者是否真挚,换言之,设计师自己体验他所传达的内容的深度如何;二.设计师所传达的内容具有多大独特性;三.这种内容的传达是否清晰.本文所提及的创作过程,都围绕者这三点展开.要想使场景创造具有感染力,每个阶段都要明确其创作重点,将抽象的感染力具体到每个小的创作环节.
本文将按照创作的时间顺序分为“场景初期创意”、“场景原画设计”、“场景绘制与修改”这三章,紧随创作过程的实例结合说明使游戏具有感染力的这一过程之体会.
因为很急,在29日早9点前使用.请不要直接使用Google在线等软件翻译,因为很多词翻译得很不到位.当然更请不要出现把“三要点”翻译成“3 o'clock”这样的情况
A great video game works, the story points not only to the rich fullness of content, but also need to show a unique resonance and can cause players to the scene. Appeal of the design scene is very important.
Generally, the depth depends on the appeal of the three points: First. Designers are sincere or not, in other words, the designer of his own experience to convey the depth of the content is; II. Designers have much to convey the uniqueness of the content; III. This kinds of content to convey is clear. Mentioned in this creative process, who are these three points surrounding the start. To make the scene to create is infectious, and each stage of its creation must be a clear focus, specific to the abstract appeal of the creation of a small part of each.
This article is divided into chronological order by creation "scene early creativity" and "scenes of the original painting design," "draw and modify the scene," These three chapters, followed by examples of the creative process that makes the game with the infectious process of the experience.
Generally, the depth depends on the appeal of the three points: First. Designers are sincere or not, in other words, the designer of his own experience to convey the depth of the content is; II. Designers have much to convey the uniqueness of the content; III. This kinds of content to convey is clear. Mentioned in this creative process, who are these three points surrounding the start. To make the scene to create is infectious, and each stage of its creation must be a clear focus, specific to the abstract appeal of the creation of a small part of each.
This article is divided into chronological order by creation "scene early creativity" and "scenes of the original painting design," "draw and modify the scene," These three chapters, followed by examples of the creative process that makes the game with the infectious process of the experience.
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