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英语翻译Abstract This paper deals with the rendering of segmente

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英语翻译
Abstract This paper deals with the rendering of segmented unimodal,hybrid and aligned multimodal voxel models.We propose a data structure that classifies these gmented voxels into categories,so that whenever the model has to be traversed,only
the selected categories are visited and the empty and non-selected voxels are skipped.This strategy is based on:(i)a decision tree,called
the rendering decision tree(RDT),
which represents the hierarchy of
the classification processand(ii)an
intermediate run-length encoding
(RLE)of the classified voxel model
The traversal of the voxel model
Given a user query consists of two
steps:first,the RDT is traversed and the
set of selected categories computed;next,the
RLE is visited,but the non-selected runs are skipped
and only the voxels of the original model that are codified
are accessed in selected runs of the RLE.
This strategy has been used to render a voxel
Model by back-to-front traversal and splatting
As well as to construct 3D textures for hardware-driven
3D texture mapping.The results show that the voxel
model traversal is significantly accelerated.
抽象的这一张纸处理分割的 unimodal 的翻译,混血儿而且排列了多型的 voxel 模型.我们计画把这些 gmented voxels 分类为种类的数据结构,所以模型必须在任何时候被横过,唯一的
挑选的种类被拜访,而且空的和非挑选的 voxels 被跳越.这一个策略以:(i)为基础一棵决定树,叫做
翻译决定树 (RDT),
哪一个表现阶级组织
分类 processand(ii) 一
中间的奔跑长入码
(RLE)机密 voxel 模型
voxel 模型的横越
提供一个使用者疑问有二
步骤:第一,RDT 被横过和那
被计算的挑选种类设定;下一个, 那
RLE 被拜访,但是非挑选的奔跑被跳越
而且只有被编成法典的最初模型的 voxels
在 RLE 的挑选奔跑被存取.
这一个策略已经用来提出 voxel
藉着背面做模型-到-前面横越而且椅背中间纵立的长条木板
当做好的当做构造 3D立体质地为硬件驱动的
3D立体质地映射.结果表示 voxel
样板的横越重要地被加速.